Castle Game Engine and prerequisites (FPC, Lazarus, Android SDK, texture compression tools)
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These images contain Castle Game Engine, a cross-platform open-source 3D and 2D game engine using modern Object Pascal.
See Docker image of Castle Game Engine for usage documentation.
The images contain also additional tools that are necessary (or just useful) to build "Castle Game Engine" and CGE-based applications. These are:
Free Pascal Compiler (FPC) and Lazarus with cross-compilers for various platforms.
Platforms (OS/CPUs) available:
FPC versions available (they come with matching, latest, Lazarus):
cge-none, cge-stable, cge-unstable contain the latest stable FPC (3.2.2), which is always what we advise to be used with CGE.cge-none-fpc320 contains FPC 3.2.0cge-none-fpc331 contains FPC 3.3.1 (exact revision here)Android SDK necessary to build Android apps.
Texture compression tools:
MinGW binutils to create Windows resources (though no longer needed, CGE tools don't need now any external tools to create resources)
These Docker images are useful in various scenarios:
The tags:
Source code: https://github.com/castle-engine/castle-engine-docker .
Content type
Image
Digest
sha256:3a7540b8d…
Size
4.5 GB
Last updated
about 8 hours ago
docker pull kambi/castle-engine-cloud-builds-tools:cge-unstable